January 2014 is 4P Month—playtest your games four times in one month:
Our monthly roundup of board game design links includes discussions of tactics and strategy, betrayal, how to price a game, an extensive look at modular boards and lots more.
The different stages of playtesting and why each one is important:
Lessons learned from running an Unpub Mini playtesting event:
Raph Koster (@raphkoster) on getting criticism:
How and why you should iterate on your design:
The Building the Game podcast (@PodcastBTG) discusses giving and receiving feedback: