Some board game publishers that are—and some that aren’t—accepting submissions:
Hyperbole Games (@HyperboleGames) is compiling a list of prototypes and unpublished games that will be at Gen Con. Email by June 24, 2013, to be included:
http://hyperbolegames.com/2013/06/16/the-gencon-2013-prototype-preview-how-to/
Grant Rodiek (@HerrohGrant) joins the Happy Mitten podcast (@HappyMitten) to discuss making players feel clever, stewing on ideas, getting published and more:
The Dice Tower has launched a new podcast for board game designers, called Board Game University:
http://boardgameuniversity.libsyn.com/
The first three episodes feature Stephen Buonocore of Stronghold Games, designer Jay Little and Zev Shlasinger of Z-Man Games.
Here’s the RSS feed: http://boardgameuniversity.libsyn.com/rss
Tips for pitching to publishers at a convention:
http://boardgamegeek.com/blogpost/20220/10-tips-for-demoing-and-selling-your-games-at-game
A short sample script and pointers for pitching a game to a publisher:
The Designer, Indie & Small Publisher’s Guide to Gen Con Indy
http://boardgamegeek.com/thread/984519/the-designer-indie-small-publishers-guide-to-gen
This month’s roundup of board game design tips features down-to-earth advice for meeting with publishers, some insights into the human brain, a reminder about playtesting (hint: playtest!) and more…
The Dice Tower’s Top Ten Tips for Game Designers
Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):
“Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.”
http://www.cheveedodd.com/thoughts-networking-earns-pitches.html