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On Twitter as @CardboardEdison
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</description><title>Cardboard Edison</title><generator>Tumblr (3.0; @cardboardedison)</generator><link>http://cardboardedison.tumblr.com/</link><item><title>IPad apps that can help you design board games: suggestions from the BoardGameGeek designers...</title><description>&lt;p&gt;IPad apps that can help you design board games: suggestions from the BoardGameGeek designers forum:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://boardgamegeek.com/thread/981411/ipad-friendly-apps-for-game-board-designs" target="_blank"&gt;http://boardgamegeek.com/thread/981411/ipad-friendly-apps-for-game-board-designs&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51235903630</link><guid>http://cardboardedison.tumblr.com/post/51235903630</guid><pubDate>Fri, 24 May 2013 13:39:45 -0400</pubDate><category>process</category><category>prototyping</category></item><item><title>Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to...</title><description>&lt;p&gt;Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to become a publisher and more:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://hyperbolegames.com/2013/05/23/2104/" target="_blank"&gt;http://hyperbolegames.com/2013/05/23/2104/&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51166874186</link><guid>http://cardboardedison.tumblr.com/post/51166874186</guid><pubDate>Thu, 23 May 2013 15:50:32 -0400</pubDate><category>process</category><category>playtesting</category><category>theory</category><category>publishing</category></item><item><title>"A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that..."</title><description>“A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Grant Rodiek (@HerrohGrant)&lt;/em&gt;</description><link>http://cardboardedison.tumblr.com/post/51166587331</link><guid>http://cardboardedison.tumblr.com/post/51166587331</guid><pubDate>Thu, 23 May 2013 15:46:25 -0400</pubDate><category>playtesting</category></item><item><title>Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd...</title><description>&lt;p&gt;Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;#8220;Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.&amp;#8221;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.cheveedodd.com/thoughts-networking-earns-pitches.html" target="_blank"&gt;http://www.cheveedodd.com/thoughts-networking-earns-pitches.html&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51165792677</link><guid>http://cardboardedison.tumblr.com/post/51165792677</guid><pubDate>Thu, 23 May 2013 15:35:02 -0400</pubDate><category>licensing</category></item><item><title>Hundreds of links to board game design and publishing...</title><description>&lt;p&gt;Hundreds of links to board game design and publishing resources:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://spotlightongames.com/list/design.html" target="_blank"&gt;http://spotlightongames.com/list/design.html&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51083413327</link><guid>http://cardboardedison.tumblr.com/post/51083413327</guid><pubDate>Wed, 22 May 2013 14:30:08 -0400</pubDate><category>industry</category><category>publishing</category><category>licensing</category><category>theory</category></item><item><title>Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish...</title><description>&lt;p&gt;Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish Something:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/" target="_blank"&gt;http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51081306081</link><guid>http://cardboardedison.tumblr.com/post/51081306081</guid><pubDate>Wed, 22 May 2013 13:53:23 -0400</pubDate><category>process</category></item><item><title>At what point does a good idea become a bad idea? BGDF users discuss how to prevent yourself from...</title><description>&lt;p&gt;At what point does a good idea become a bad idea? BGDF users discuss how to prevent yourself from injecting too many ideas into a game:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.bgdf.com/node/12430" target="_blank"&gt;&lt;a href="http://www.bgdf.com/node/12430" target="_blank"&gt;http://www.bgdf.com/node/12430&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51062507552</link><guid>http://cardboardedison.tumblr.com/post/51062507552</guid><pubDate>Wed, 22 May 2013 07:00:45 -0400</pubDate><category>process</category></item><item><title>The Ludology podcast discusses designing licensed...</title><description>&lt;p&gt;The Ludology podcast discusses designing licensed games:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ludology.libsyn.com/ludology-episode-56" target="_blank"&gt;http://ludology.libsyn.com/ludology-episode-56&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;SEE ALSO: The Plaid Hat Podcast on licensed games:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.plaidhatgames.com/podcast/83" target="_blank"&gt;http://www.plaidhatgames.com/podcast/83&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51010411823</link><guid>http://cardboardedison.tumblr.com/post/51010411823</guid><pubDate>Tue, 21 May 2013 16:15:24 -0400</pubDate><category>theory</category><category>process</category><category>industry</category></item><item><title>Ten (or so) things every game designer needs to know about...</title><description>&lt;p&gt;Ten (or so) things every game designer needs to know about people:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://nothingsacredgames.com/?p=930" target="_blank"&gt;http://nothingsacredgames.com/?p=930&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51009940194</link><guid>http://cardboardedison.tumblr.com/post/51009940194</guid><pubDate>Tue, 21 May 2013 16:09:05 -0400</pubDate><category>theory</category></item><item><title>The Game Design Round Table podcast discusses the pros and cons of using victory points in a...</title><description>&lt;p&gt;The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.buzzsprout.com/7928/93479-28-scoring-victory" target="_blank"&gt;http://www.buzzsprout.com/7928/93479-28-scoring-victory&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51007679524</link><guid>http://cardboardedison.tumblr.com/post/51007679524</guid><pubDate>Tue, 21 May 2013 15:38:20 -0400</pubDate><category>theory</category></item><item><title>"My most given piece of advice is to start small and get something playable. Make the simplest form..."</title><description>“My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Chevee Dodd (@cheveedodd)&lt;/em&gt;</description><link>http://cardboardedison.tumblr.com/post/51005567725</link><guid>http://cardboardedison.tumblr.com/post/51005567725</guid><pubDate>Tue, 21 May 2013 15:07:50 -0400</pubDate><category>process</category></item><item><title>A broad look at the state of indie board games and how small publishers and designers are taking...</title><description>&lt;p&gt;A broad look at the state of indie board games and how small publishers and designers are taking advantage of changes in the industry:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.indiecardboard.com/index.php/features/56-breaking-indie-a-tabletop-view-of-independent-game-design-part-1" target="_blank"&gt;http://www.indiecardboard.com/index.php/features/56-breaking-indie-a-tabletop-view-of-independent-game-design-part-1&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51004923858</link><guid>http://cardboardedison.tumblr.com/post/51004923858</guid><pubDate>Tue, 21 May 2013 14:58:04 -0400</pubDate><category>industry</category></item><item><title>Four States of Play: infographic and analysis of play states, by Daniel Solis...</title><description>&lt;p&gt;Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):&lt;/p&gt;
&lt;p&gt;&lt;a href="http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html" target="_blank"&gt;http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/51001078521</link><guid>http://cardboardedison.tumblr.com/post/51001078521</guid><pubDate>Tue, 21 May 2013 13:54:27 -0400</pubDate><category>theory</category></item><item><title>Reddit users can list their game for playtesting or sign up to be a playtester on this new...</title><description>&lt;p&gt;Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers" target="_blank"&gt;http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/50917826518</link><guid>http://cardboardedison.tumblr.com/post/50917826518</guid><pubDate>Mon, 20 May 2013 13:26:03 -0400</pubDate><category>playtesting</category></item><item><title>AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design...</title><description>&lt;p&gt;AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/" target="_blank"&gt;http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/50916502463</link><guid>http://cardboardedison.tumblr.com/post/50916502463</guid><pubDate>Mon, 20 May 2013 13:03:45 -0400</pubDate><category>process</category></item><item><title>Thinking about competition in games: direct vs. indirect and implicit vs....</title><description>&lt;p&gt;Thinking about competition in games: direct vs. indirect and implicit vs. explicit:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html" target="_blank"&gt;http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/50915438487</link><guid>http://cardboardedison.tumblr.com/post/50915438487</guid><pubDate>Mon, 20 May 2013 12:45:43 -0400</pubDate><category>theory</category></item><item><title>"SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I..."</title><description>“SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I will be a millionaire sensation!” Don’t feel like you have to get a game out the door in a month.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;AJ Porfirio (@VanRyderGames)&lt;/em&gt;</description><link>http://cardboardedison.tumblr.com/post/50915372240</link><guid>http://cardboardedison.tumblr.com/post/50915372240</guid><pubDate>Mon, 20 May 2013 12:44:34 -0400</pubDate><category>process</category></item><item><title>What can designers do to discourage certain bad player...</title><description>&lt;p&gt;What can designers do to discourage certain bad player behaviors?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://3dtotalgames.com/behaviour-at-the-table/" target="_blank"&gt;http://3dtotalgames.com/behaviour-at-the-table/&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/50914644758</link><guid>http://cardboardedison.tumblr.com/post/50914644758</guid><pubDate>Mon, 20 May 2013 12:32:00 -0400</pubDate><category>theory</category></item><item><title>Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with...</title><description>&lt;p&gt;Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with licenses, making a living as a designer and publisher, and more:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace" target="_blank"&gt;http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace&lt;/a&gt;&lt;/p&gt;</description><link>http://cardboardedison.tumblr.com/post/50655638832</link><guid>http://cardboardedison.tumblr.com/post/50655638832</guid><pubDate>Fri, 17 May 2013 11:24:00 -0400</pubDate><category>process</category><category>licensing</category><category>publishing</category><category>theory</category><category>industry</category><category>playtesting</category></item><item><title>"The simpler your design, the fewer decisions you give players, and the more weight each of those..."</title><description>“The simpler your design, the fewer decisions you give players, and the more weight each of those decisions needs to carry. It’s challenging.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Grant Rodiek (@HerrohGrant)&lt;/em&gt;</description><link>http://cardboardedison.tumblr.com/post/50523057037</link><guid>http://cardboardedison.tumblr.com/post/50523057037</guid><pubDate>Wed, 15 May 2013 17:49:38 -0400</pubDate><category>theory</category></item></channel></rss>
