Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to become a publisher and more:
(Source: hyperbolegames.com)
Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):
“Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.”
http://www.cheveedodd.com/thoughts-networking-earns-pitches.html
Hundreds of links to board game design and publishing resources:
Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish Something:
http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/
At what point does a good idea become a bad idea? BGDF users discuss how to prevent yourself from injecting too many ideas into a game:
The Ludology podcast discusses designing licensed games:
http://ludology.libsyn.com/ludology-episode-56
SEE ALSO: The Plaid Hat Podcast on licensed games:
Ten (or so) things every game designer needs to know about people:
The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:
(Source: hyperbolegames.com)